Coding the anime "woosh" screen on Amiga

The Amiga was a spectacle of graphics and sound when it debuted in 1985. While it can trivially display colorful images like in the above example, doing so in the context of a game engine presents a lot of unique challenges.


Apple Vision Pro and ADHD

Apple Vision Pro reminds me that computers have become too efficient.

I'm currently typing this blog post in a floating window in the middle of snow-covered Yosemite. I am a floating body manifested into the transcendental Tim Cook matrix. I look into the sky and follow the soft clouds as they pass overhead. They slowly part, revealing Steve Jobs' smiling face watching over me from the heavens above. I am merely one more thing.


Resurrecting a prototype Chromebook with Arch Linux

In 2011, I was selected to be a part of Google's Chrome OS Test Pilot Program. I received a free Google Cr-48 laptop, and it was an absolutely charming machine.

The rubbery, matte-black chassis had absolutely no branding anywhere on it. Upon opening the lid, the system would boot into Chrome OS, which, at the time, was literally nothing more than a fullscreen Chrome browser—no desktop, no apps, nothing.

I used the Cr-48 throughout college, often as a thin client that would connect to my desktop PC via Chrome Remote Desktop.


My simple, life-changing keybinds

One day, I got fed up with constantly reaching for the arrow keys or the mouse while typing. So, I set up a few simple keybinds that let me jump the cursor around and select text without having to move my hands off the keyboard.


Rapidly building custom file formats for my game

Earlier this year, I had to figure out how I was going to load level data into Magicore Anomala. A level contains backgrounds, sprites, animations, dialogue scripts, and much more. Ideally, I want to pack all of these things into a single file, so that I can deal with the filesystem and file names as little as possible.

I did some cursory searching on tools or frameworks that make it easy to define and build custom file formats, but the stuff I found was a little too complex for my use case, and not flexible enough. So I created my own tool, and I open-sourced it in case others find it useful too.